I’m iteratively prototyping my new room layout at full scale with newspaper.
This is the second time I’ve tried this and it really works well. You stick sheets of newspaper together to represent the kitchen cabinets or the new sofa or whatever. Then you lay the sheets out in the room itself and see what it’s like. Of course, it helps a lot if the room is empty.
Paper prototyping a kitchen to scale with newspaper
It’s a very similar process to designing good user experiences. Create a prototype. Simulate use. Discover what works. Iteratively improve.
The motivation is also the same. If I’m going to spend thousands or a new kitchen or a new sofa, I want to be sure I don’t end up with an expensive mistake. I want something efficient, comfortable and lovely to live with. Any organisation launching a website should be thinking something similar. “Measure twice, cut once,” as the saying goes.
Paper prototyping a a lounge/dining space with newspaper
And what I have learned on both occasions?
- Leave more empty space between the objects
- Make sure there’s good flow from one space to the next
Which sounds a lot like interaction design too.